![]() You play as Isaac Clarke, an engineer en route to the USG Ishimura, a colossal ship known as a Planetcracker for its brutal mining capabilities that has recently become unresponsive during a secretive mission in deep space. In the year 2508 the Earth is plagued with resource scarcity, governmental power struggles and a rapidly expanding religious cult known as Unitology. A finely tuned, ground-up remake from EA’s Motive studio, Dead Space invites fans and newcomers alike to tread its hallowed halls and rediscover the importance, and power, of this landmark title.ĭead Space’s world was already playing with familiar concepts back in 2008 and fifteen years later those concepts feel borderline quaint. Hard cut to 2023 and the same corporate machine that crushed a burgeoning world under its rudderless ambitions has itself mutated, some lessons learned and priorities re-evaluated. Its third mainline entry was an uneven and bloated victim of feature-creep and corporate meddling, and so just five short years after its launch, the franchise was effectively dead. But like so many bodies before an unearthed alien artifact, Dead Space quickly mutated into something else. And yet, it found its market, spawning a multimedia franchise that quickly saw an animated film, spin-off games and, of course, sequels.ĭead Space 2 blew the doors off market narratives around horror games, garnering critical reception and goodwill in the process. An elegantly refined yet gratuitously ridiculous bit of third-person sci-fi horror, Dead Space launched into a crowded playing field, releasing alongside heavyweights like Fallout 3, Grand Theft Auto IV and Far Cry 2 to name just a few. In a market currently saturated with attempted franchises, it’s difficult to imagine the apparent ease with which Dead Space propelled itself into success in 2008.
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